The Empty Inn – NOW ON STEAM!

Hey guys,

Got some big news today: The Empty Inn is now on Steam! You can check it out below:

Honestly, I’m feeling a lot of different feelings right now… I’m anxious, excited, intrigued, happy, relieved… just so many different, amazing feelings! If you like the game, then feel free to give me a buzz on twitter @CandlelightStudios!

I’ll be writing a postmortem about the game which should go live on Thursday. I’ve also got a few other things coming, so stay tuned!

Thank you to everyone for their support and kindness, and I hope you enjoy the game!


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A quick update on The Empty Inn on Steam, and Untold Story

Hey everyone!

I just thought I’d give you a super quick update on what’s going on!

The Empty Inn on Steam

As you guys know, The Empty Inn very recently got accepted onto Steam through Steam Greenlight. Since then I’ve been working hard on integrating the Steam API with The Empty Inn and enabling things like achievements and the Steam overlay. I can confirm to everyone right now that the Steam version of The Empty Inn will have:

– Achievements,
– Steam cards,
– Steam badges,
– Steam backgrounds,
– Steam emotes,
– A secret ending to the game,
– More balancing,
– Code fixing/refactoring.

I’ve finished all of the Steam integration, and I’m currently working on putting the finishing touches on the secret ending for the game. This ending will go into a fair amount of detail about the events of The Empty Inn and I think fans will really enjoy it. It’s going to be tough unlocking it though, as to unlock it you’ll need to collect orbs found around the inn. These orbs can only be collected on the hardest difficulty (EXTREME MODE!), which has been made a little bit harder since the last patch.

On top of all of this stuff, I’ve also fixed a few leftover bugs and I’ll be fixing a few more over this weekend as I refactor some of the code for two of the game’s problem areas (the save system and the ghost spawn). Both of this areas of the game were fixed in the last patch, however some users did have some minor bugs which I intend to squash.

With this in mind, I’m intending to release The Empty Inn on Steam late next week! (PS: All of these updates will also come to the version)!

Untold Story

Before The Empty Inn, there was Untold Story. Untold Story never went away, with it merely being put on hold until I finished The Empty Inn. Unfortunately the code for Untold Story was left in a bit of a state. So, I’ve been working on a new prototype for the game which will alter a lot of the core gameplay previously stated (for the better), HOWEVER the story outlined for the game will stay pretty much the same.

I think the best way to sum up the changes to Untold Story is with the word reboot. Untold Story is being rebuilt from the ground up and is a reboot of the game, with me putting in all of the knowledge I gained from Flying Home, The Empty Inn and the last Untold Story. Also, don’t worry, as the game is still an 8-bit, JRPG and will continue to use the same art-style as The Empty Inn. The new battle system will also be fast and tactical, much like the old one.

Suffice to say the new Untold Story is looking pretty awesome so far, and I’m really excited about the new content pipeline that I’ve programmed for the game which will make it significantly easier to add plenty of quality content to the game.

In light of this, Untold Story will be getting a new mini-site in the near future. For this reason, I’ve temporarily removed Untold Story from the press section of the site and from the mini-site header and they’ll be re-added again soon.

Another reason for Untold Story’s removal from the site is that I am currently attempting to seek funding for the game from the various indie labels/funders, and I don’t want to confuse people about the project with the old mini-site and press sites hanging around.

So… I hope that gives everyone a good update about what’s going on! With The Empty Inn’s Steam launch next week, and more news about Untold Story coming soon, it looks like the next half of this year for Candlelight Studios is going to get very crazy!

Thanks for reading guys!


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Satoru Iwata – Eulogy: One of the most gifted and greatest game developers of our time.

Satoru Iwata, GDC 2005: “On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.”

Satoru Iwata - You will be forever missed.

Satoru Iwata – You will be forever missed.

In his role as Nintendo’s CEO from 2002 onwards, Satoru Iwata helped to define entire generations of games. He lead the charge with the revolutionary Nintendo DS and Nintendo Wii, which introduced millions of new gamers around the world to, not just, Nintendo, but also to the gaming medium itself. His more recent cycle of consoles, the 3DS and Wii U, helped to cement Nintendo’s position within the medium of video games by providing ground-breaking hardware and amazing gaming experiences.

Satoru Iwata was not just a CEO though; he was also a game developer. Having worked on video game series such as Kirby and Earthbound, as well as many others, whilst also helping to establish the Pokemon series, Iwata knew how to make great games and he proved it with every game he released and contributed to.

He was an incredibly experienced game developer and one of the few CEOs of a game company who not only knew what was required to make a video game, but could actually go ahead and make one himself. It was this understanding of the process of game creation that put Nintendo in the spot of excellence that it is today, producing games, and by definition: experiences, which no other video game company can possibly come close to. Iwata, due to his deep-rooted understanding of the medium, cultivated Nintendo’s culture of excellence, giving his game developers the space and time to create the amazing games they are known for.

Satoru Iwata never missed a chance to show off his sense of humour

Satoru Iwata never missed a chance to show off his sense of humour.

Satoru Iwata understood the business of games like no other. At GDC 2011, during his keynote speech, he talked about how to build a successful game. He did not speak about gaming metrics or ways of abusing the consumer, common things which are mentioned in modern game development, but rather of creating a product that is compelling enough, due to its quality and unique ideas, and using those very features to create a “must-have” experience for gamers which they could share.

Satoru Iwata had a few catchphrases, which he was never afraid to use on an adoring crowd.

Satoru Iwata had a few catchphrases which he was never afraid to use on an adoring crowd.

During his speech he warned mobile game developers about the “race-to-the-bottom” by providing sub-par gaming experiences and undercharging for their products. This was met with much backlash from mobile game developers at the time. Unfortunately what Iwata predicted in 2011 turned out to be true, as the mobile market has since turned into a marketplace from which only luck and a huge marketing budget can save a game and help it stand out from the hoards of low-quality games.

He was a true revolutionary who understood his medium and its future.

As a person, Iwata was warm, kind and had a sense of humour like no other. When his company moved away from doing more traditional, large-scale, press conferences to digital events, he used this opportunity to inject his warmth and humour into the company’s presentations, turning heads and hearts, as he became a figure which many gamers loved and cared for.

Satoru Iwata as a muppet during Nintendo's 2015 E3 Direct.

Satoru Iwata as a muppet during Nintendo’s 2015 E3 Direct.

His wonderful youthfulness and kindness most recently came across in the opening of Nintendo’s 2015 E3 Digital Event. During this news event he, and several executives of his company, were turned into Muppets, using the opportunity to indulge themselves in Nintendo’s sense of child-like wonder and fun. Despite his contributions to gaming and all he had achieved, he would continuously poke fun at himself, not taking himself too seriously and was always smiling.

Satoru Iwata was a truly great man, whose seemingly endless contributions to the world of gaming will be eternally felt. He will never be forgotten, with him forever remaining in the characters he created and the franchises he helped to define. The world of gaming will never, ever, forget this truly amazing, wonderful, and creative man. Satoru Iwata will always live on, in our games, in our minds and, most importantly, in our hearts.

You will be so very missed Satoru Iwata.

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The Empty Inn has been Greenlit!

Hey everyone,

Today I’m really really happy to announce that The Empty Inn has been accepted onto Steam!

I hope to get a Steam build available within the next couple of weeks however there’s a fair amount of paper work to complete and SDKs to integrate, so it might take a little bit longer than that! I’m also working on other projects *cough* Untold Story *cough* as well…

Nonetheless… soon you’ll be able to buy and play The Empty Inn on Steam! Yay!

Thank you to everyone who voted for the game on Greenlight and spread the word, I deeply appreciate it!!! I can’t wait to get the Steam version of The Empty Inn into your hands!

Thanks guys!


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